

Eggman Empire Fortress as seen in Classic Sonic's final scene.Green Hill (which appears to be cut down from Guardian Rock's crab fight).An unused version of Zavok's pre-fight scene map (which itself is cut down from Zavok's fight arena).The Resistance base (which is actually seen in an in-game cutscene at the end of the game, but uses a different model that includes the intended computer display seen in all other representations of the area).Sunset Heights (though this is merely an edited-down version of the level geometry).Eggman's base as seen in the beginning.

The PC version contains leftover maps used for the game's cutscenes, some of which are prerendered in the same fashion as Sonic Colors' cutscenes, in addition to variants of these maps that appear to be unused entirely. Stored within vr_stage.pac is a leftover splash screen from a very confidential VR demo. The Burst Wisp icon is rendered at a different angle from the final.The HUD is also semi-transparent, unlike the final, which is entirely opaque.All HUD elements are visible at once and all numbers are at 0, which suggests it was likely just a mockup at this point.The camera and object placement is identical to some of the early Sunset Heights layouts, although the presence of only Modern Sonic suggests this may be from after it and Park Avenue were split.

The bridge is undamaged and seems to be using a placeholder texture.Most of the smaller background and foreground details present in the final are either positioned differently or entirely nonexistent.

